Located in: Room 7.06, Malet Place Engineering Building, UCL
The main aim of the project is to give games design artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by the increasing public demand for detailed, complex 3D worlds and the resulting demand this places on game design artists.
This project is looking at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.
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